I’m a multidisciplinary designer and unapologetic tech geek, armed with a BSc in Design and Innovation. I create digital products and creative tech experiences that fuse bespoke design with bleeding-edge technology, always keeping the human behind the screen at the heart.
My curiosities spiral through UI design, web animation, UX research, information architecture, brain-computer interfaces, robotics, and whatever the next weird interface might be. That same curiosity extended into film: I contributed to "Uchronia", which premiered at Berlinale, and "Avant-Drag!", which premiered at IFFR Rotterdam.
I’ve had the pleasure of collaborating on projects for brands including Sanofi, Viva Wallet, BIC, Bristol-Myers Squibb, Cosmote, Watt+Volt, and NN Hellas.
I’m a proud member of LALA, a DIY, self-organised project in the heart of Athens that creates a space for encounters, creativity, experimentation, research, and archiving of avant-garde, queercore, and underground arts, as well as the politics of the city’s countercultures. I also volunteer at the Athens Gamification Meetup.
Currently at United Group (home to Nova, Vivacom, and Telemach), designing products and services for a diverse mix of countries and languages across Southeast Europe. I'm a lecturer in the Design Department at SAE Institute, teaching User-Centred Design and supporting students in connecting theory with real-world practice.
Go to project
Creative work for "Uchronia" by FYTA Films, premiering at Berlinale Film Festival. Uchronia is a psychedelic docu-essay inspired by Arthur Rimbaud’s visionary poem ‘Une Saison En Enfer’. Rimbaud’s ghost travels through history to encounter revolutionaries and queer freaks.
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Wordfruit, inspired by the principles of the Fluxus movement, offers the ability to explore a selection of texts from Yoko Ono's Grapefruit.
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An the archival version of a collaborative project with the FYTA, a conceptual art and performance art duo. It's Greece’s first AI-generated radio, blending over 10,000 sound references and 3,000+ words curated by FYTA. It explores the meaning of Greekness through surreal sonic compositions that merge nationalism, pop, and underground culture. The result is a haunting, layered soundscape likened to Greece’s collective unconscious—a strange yet familiar dreamlike mashup. The project critiques how pop music has become formulaic, shaped by algorithmic logic. In a world where AI can create hits, it questions the artist’s role and how we can critically respond to automated culture. It is also a tribute to the late genre-defying music visionary Tzoni.
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A UX analysis and a subsequent UI redesign proposal for the ticketing selection interface of the website of Eventim, a German ticketing & events company.
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The Last Hammer is an interactive net-art piece, a collaborative design game, and a playful Neo-Luddite manifesto that opposes the hyper-polished, sterile interfaces of modern platform capitalism. Drawing inspiration from the media archaeology of Olia Lialina and the raw, eccentric spirit of Web 1.0, the project reclaims the digital realm for unscripted human curiosity, relational intimacy, and non-commercial play.
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For the second consecutive year, MiMo Labs designed and developed the interactive annual report on behalf of OTE group of companies.
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An interactive memory game using the Puppy Cube projector invited users to explore a new internal CMS through touch-based learning. Part of a multisensory event themed around the five senses, the tactile game engaged users in gamified discovery. Winning was essential to progress, blending fun with strategic learning.
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This master's academic project examines Victoria Square in Athens as a layered urban crossroads shaped by historical migration waves, the 2015 refugee crisis, and recent gentrification pressures. Utilizing the Situationist methodology of the dérive (guided psychogeographic walking interviews), the research captures the memories and spatial experiences of LGBTQ+ individuals, sex workers, and marginalized communities navigating the neighborhood. Ultimately, it proposes building community-controlled "archives of feelings" and maintaining discreet local hubs to resist market-driven erasure and the corporate commodification of queer visibility.
Go to project
Logo redesign and brand identity for an upcoming startup. Extensive work on UI/UX, Web design & gamification consultation.
Would you like to discuss a potential project? Do you have a question? Maybe you just want to say hello? Feel free to contact me using the contact form, or reach me on social media.